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Space Pirates vs Space Pirates


This new Pirate Ship gives you the opportunity to collect a new color for your next games or to play a game with 5 players! When playing with 5 players, keep the same rules as if you were 4 players including the victory conditions. The two new optional rules included in this set will give you even more thrill playing Space Pirates.


-Teleportation: spend 5MC, once you have decided or not to Refuel in a Pirate Base you have just landed in (phase 4), to teleport your Pirate Ship to another active Pirate Base if not fully occupied (phase 5). Pay attention, you will have to fly away from this new Pirate Base during your next turn!

-Assault: When you are the Boss Pirate, you can decide to attempt an assault on another Pirate Ship. You must get contact with the opponent ship’s base using your movement Templates. The last Templates used must touch the opponent ship’s base. Then, move the assaulting Ship close to the defending one. It ends the movement phase of the Boss Pirate. Now let’s move to the assault’s additional phase of the Assault. An Assault is meant to pillage the other’s good stored into their cargo...Both Pirates play (if they so desire) an energy card face down. Reveal both cards simultaneously, starting with the assaulting Pirate. The Pirate with the Energy card of highest value wins. In case of a draw, the defending Pirates win. The Energy cards played are then discarded close to the Energy pump for later use. If the attacker wins, he can now freely choose one of the Cargos owned by his fellow comrade and take it for himself. If the defending Pirate wins, nothing happens. If the defending Pirate posses no Cargo at all, the the assaulting Boss Pirate is kindly asked to share a cup of tea with him...